Vericanis

Species of Veriyon

Featured Archetypes

Stylized metallic emblem resembling a crescent moon with sharp, leaf-like and flame-like extensions against a black background.

Vericanis Silvani

Dark-coated forest wolves known for silence, patience, and spiritual connection. They move like shadows through dense woodlands, often serving as shamans, healers, guardians, or ambush hunters.

A silver, tribal-style abstract design on a black background.

Vericanis Nivali

Pale, frost-coated wolves built for cold climates and harsh survival. They are calculating, territorial, and unyielding, known for waiting patiently before striking with brutal certainty.

A metallic, icy-looking emblem with sharp, claw-like points and a central spearhead, set against a black background.

Vericanis Arenae

Sun-hardened desert wolves shaped by heat, scarcity, and survival. Nomadic and unpredictable, they thrive through raids, theft, intimidation, and adapting to wastelands where weaker wolves would perish.

A metallic, symmetrical tribal-style logo on a black background with sharp, pointed elements.

Vericanis Rebelles

City-dwelling wolves who operate like warbands or gangs within human settlements. Bold, arrogant, and fiercely loyal to their packs, they dominate through intimidation, scavenging, and coordinated ambushes.

VERICANIS ABILITY ARCHIVE

Powers & Mastery

Vericanis abilities are driven by predatory physiology, lunar influence, and Flesh. Through mastery, their bodies can push beyond natural limits and awaken more dangerous Mastery II adaptations.

I Base Power II Mastered Power
CORE ABILITIES

Shared Vericanis Powers

Fundamental abilities found throughout the Vericanis archetypes.

01
TRANSFORMATION

Wolf Transformation

I BASE
Wolf Transformation

Transform into the Vericanis wolf form assigned to the character's archetype, gaining access to wolf-specific movement and abilities.

NO MASTERY II

Wolf Transformation remains untouched to preserve the stability of the transformation system.

02
MOVEMENT

Super Jump

I BASE
Super Jump

Uses supernatural leg strength to launch the Vericanis high enough to reach rooftops, ledges, and elevated terrain.

MASTERY
II MASTERED
Charged Super Jump

Hold the ability to build explosive muscular force. Greater charge increases both jump height and forward momentum while protecting the Vericanis during landing.

03
PERCEPTION

Night Vision

I BASE
Night Vision

Enhances the Vericanis' vision in darkness, allowing them to navigate and hunt more effectively at night.

MASTERY
II MASTERED
Hunter's Sight

While Night Vision is active, looking directly at a person or animal reveals biological information about the target, including species or classification and general condition.

04
COMBAT

Super Strength

I BASE
Super Strength

Enhances physical strength and allows a Vericanis to deliver significantly stronger melee attacks against ordinary humans.

MASTERY
II MASTERED
Unrestrained Strength

Extends supernatural strength against other players and through attacks performed in wolf form. During the full moon, its physical damage becomes considerably more dangerous.

05
CONTROL

Howl of Terror

I BASE
Howl of Terror

While in wolf form, unleash a terrifying howl that forces nearby humans and NPCs away from the Vericanis.

MASTERY
II MASTERED
Crippling Howl

A devastating wolf-form roar that incapacitates nearby NPCs and players, briefly leaving them unable to resist while the force of the howl clears the surrounding area.

06
HUNTING

Moon Scent

I BASE
Moon Scent

Detect nearby people through enhanced scent and mark their presence while hunting.

MASTERY
II MASTERED
Focused Scent

Isolate the scent of one selected target and continue tracking that individual beyond the normal detection radius.

ARCHETYPE ADAPTATIONS

Specialized Powers

Each Vericanis lineage develops biological adaptations unavailable to the others.

REBELLES Multiplication
I

Living Shadow

Creates duplicate versions of the Vericanis, confusing enemies and making it difficult to distinguish the original from the copies.

MASTERED AS ↓
II

Feral Mitosis

Produces active networked clones capable of attacking enemies. Damage becomes biologically linked between the original Vericanis and the clones.

NIVALI Cryobiology
I

Blizzard Frost

Surround a victim with supernatural frost and winter energy, freezing them within a violent cold effect.

MASTERED AS ↓
II

Cryostasis

Progressively slows the victim's biological functions. Frost overtakes the body until movement becomes restricted and the target is eventually frozen solid.

ARENAE Concealment
I

Speed Invisibility

Conceals the Vericanis from sight while allowing enhanced movement, creating a fast and difficult-to-track hunter.

MASTERED AS ↓
II

Pack Veil

Extends invisibility beyond the caster, allowing selected nearby Vericanis to disappear beneath the same supernatural veil while ghostly smoke marks their presence.

SILVANI Regeneration
I

Self Health Regen

Uses accelerated Vericanis biology to gradually repair injuries and restore the Silvani's own health.

MASTERED AS ↓
II

Reconstitution

Pushes cellular regeneration far beyond ordinary healing. A severely injured Silvani can rebuild enough damaged tissue to recover from incapacitation through an interruptible Flesh-fueled channel.

SILVANI Healing
I

Gift of Healing

Uses lunar and regenerative energy to restore the health of another person.

MASTERED AS ↓
II

Cellular Graft

Transfers accelerated regenerative cells into another player, rapidly restoring damaged tissue through a Flesh-powered biological healing channel.

THE VERIYON CROWN

Alpha Kings

Monarch abilities belong exclusively to the Alpha Kings and exist outside ordinary Vericanis mastery.

♛
MONARCH ABILITY

Apex Dominion

The Alpha King releases a supernatural dominance roar across the surrounding area, forcing lesser supernatural beings to submit to the authority of the apex predator.

VERICANIS Eligible Vericanis are forced into wolf form and placed into temporary submission, preventing combat and resistance.
CHIROMAR Chiromar are violently overwhelmed by the roar, suffering ragdoll, disorientation, and a temporary inability to retaliate.
MONARCH IMMUNITY Recognized monarchs cannot mechanically dominate one another.

XP Progression

Abilities are unlocked through dynamic XP. Players earn passive XP by playing and can also use 25, 50, 75, and 100 XP scrolls from events or buried rewards.

0 XP Runt
500 XP Cub
700 XP Prime
1000 XP Alpha
1100 XP Dire Alpha

Metabolism

Flesh

Werewolves track Flesh and rage separately from normal hunger, thirst, stamina, and health. Flesh is required to survive and activate powers. Death empties flesh and starts rage accumulation.

Rage
VERICANIS PHYSIOLOGY

Flesh, Rage & Feeding

Vericanis survival is governed by two supernatural cores: Flesh sustains the body and fuels abilities, while Rage measures the instability of the beast. Feeding keeps both in balance.

01 METABOLISM

Flesh Core

Flesh is the primary source of sustenance for Vericanis. Feeding replenishes the Flesh Core, which supports survival and powers most supernatural abilities.

F
Flesh Survival • Ability Fuel • Physical Stability
Maintaining high Flesh reserves helps keep the wolf physically stable and capable of using its supernatural abilities.
02 INSTABILITY

Rage & Physical Decay

Going too long without Flesh causes Rage to accumulate. Once Rage reaches dangerous levels, the Vericanis body begins suffering the consequences.

Low Flesh
→
Rising Rage
→
Health Loss
Feeding is not only about replenishing Flesh. The type of prey consumed can also influence Rage.
03 POWER USE

Ability Costs

Most Vericanis abilities consume Flesh. Powerful techniques demand greater reserves, while sustained abilities may drain Flesh gradually while active.

Low Consumption High Consumption
CONTINUOUS POWERS

Movement and other sustained effects can consume Flesh over time instead of removing the entire cost at activation.

04 FEEDING

Feeding Methods

Different prey affects the Flesh and Rage Cores differently. A Vericanis must choose between control, convenience, and risk.

01
CONTROLLED FEED

Eat Living Humans

Vericanis may feed on living humans while in human form. Consuming living flesh replenishes the Flesh Core and helps the wolf maintain greater control over its Rage.

+ Flesh Rage Control Wolfsbane Risk
02
DECAYED FLESH

Eat Dead Humans

While in wolf form, a Vericanis can consume a human corpse to recover Flesh. The decaying meat remains nourishing, but its taste drives the beast toward greater Rage.

+ Flesh + Rage Wolfsbane Risk
03
SAFER PREY

Eat Dead Animals

Wolves may consume dead animals while transformed. Animal flesh restores Flesh without exposing the Vericanis to wolfsbane poisoning.

+ Flesh No Wolfsbane
Feeding Risk Different prey carries different consequences.
Dead Animal LOW RISK
Living Human MODERATE
Dead Human HIGH RISK
05 RAGE EFFECT

Decaying Flesh

Human corpses remain useful sources of Flesh, but decomposition creates a biological reaction that intensifies Rage.

FLESH GAIN Useful
+
RAGE Increased
Dead humans can save a starving wolf, but repeated dependence on decaying flesh can make Rage increasingly difficult to control.
06 POISON
☾ WOLFSBANE EXPOSURE

Wolfsbane & Antidotes

Human prey may secretly carry wolfsbane. There is no reliable way for a Vericanis to know whether the victim has been tainted before feeding.

01
EXPOSURE

Poisoned Humans

Humans may carry wolfsbane in their bodies. Feeding on them can poison the Vericanis whether they are currently in human or wolf form.

02
DAMAGE

Poisoning Effects

Once infected, wolfsbane gradually drains health and continues damaging the body until the proper antidote is consumed.

03
SAFE PREY

Animal Safety

Animal feeding cannot trigger wolfsbane poisoning, making animals a safer alternative when human prey becomes too dangerous.

04
UNKNOWN RISK

Random Poisoning

Wolfsbane contamination is unpredictable. A Vericanis cannot know whether a human is poisoned until after feeding has already occurred.

01 Feed Consume human prey.
→
02 Exposure Wolfsbane may enter the body.
→
03 Health Drain Poison begins damaging the wolf.
→
04 Antidote Correct treatment ends the poison.

Full Script Features

01

Flesh & Rage Cores

Vericanis metabolism is tracked through two custom cores: Flesh and Rage. These monitor flesh intake and instability separately from regular metabolism.

02

Flesh Dependency

Flesh is required to activate most werewolf abilities. Death empties the flesh core and immediately causes rage to accumulate.

03

Rage Accumulation

Going too long without flesh causes rage to rise. Once rage reaches its threshold, the wolf begins losing health.

04

Feeding Methods

Eat Alive Humans

Used in human form to gain flesh and sustain the Vericanis core.

Eat Dead Humans

Used in wolf form for flesh gain, but decaying flesh increases rage.

Eat Dead Animals

Used in wolf form as a safer option that does not trigger wolfsbane poisoning.

05

Wolf Transformation

Vericanis can transform into assigned wolf forms. Coat colors help identify archetype and reveal when someone does not belong.

06

Wolf Attack Sequence

While in wolf form, wolves can perform realistic attack sequences against NPCs and players.

07

Wolf Size & Scale

Wolves are scaled to a large cinematic model, giving them a stronger and more intimidating visual presence.

08

Wolfsbane & Antidotes

Humans may be tainted with wolfsbane. Feeding from them poisons the werewolf, gradually drains health, and requires the correct antidote.

09

Moon Phases

Each in-game day progresses through dynamic moon phases. Werewolves keep control during most phases, but control slips as the full moon approaches.

10

Forced Moonshifting

Around 11 PM during the full moon, the wolf begins transforming against their will through collapse, pain, and rage.

11

Full Moon Trial

During full moon rage, a survival minigame appears. Success restores control and clears rage. Failure causes death after reverting to human form.

12

Wolf Animation Menu

Vericanis have access to an animal animation menu while in wolf form, allowing deeper roleplay immersion.